Wednesday, March 17, 2010

Learning Theories

EDUC 7105 Learning Theory and Educational Technology Blog Post #1

I believe that people need multi-sensory input in order to learn. They need to have an idea of what is expected from a model or concept and they need multiple and various repetition or experiences to solidify their learning. The purpose of learning theory in educational technology is to focus on purposeful concepts that cause particular responses when enacted. These particular responses can lead teachers or educational technologists to form methods of using technology to achieve educational goals.

The critical elements of a learning theory are how learning occurs, the factors that influence learning, the role of memory, how transfer occurs, and the types of learning. (Siemans,2008) Driscoll tells us that a learning theory requires defining three components; the results or changes in performance, the means or processes that bring about the changes, and the inputs or experiences that form the basis for learning. (Driscoll,2005). Both Driscoll and Siemens were thorough in their key questions and criteria. Their elements work well across all the theories presented. If I were to question what was missing or what questions would I ask, I would inquire about how the theories would be applied going forward into the future and their usefulness for educational technology of the future. Even if technology changes the way learning takes place and transfers and the way memory plays a part in the different types of learning, Driscoll and Siemans have laid a solid foundation for educational technologists to use in formulating learning situations.
Siemens’s “metaphors of educators” describes the different roles educators find themselves playing in order to facilitate learning. He entitles one role as “teacher as Master Artist”, with the studio approach. I particularly related to the idea of students posting their work on a blog for everyone to read and critique. Another role is that of “Educator as Network Administrator”; this role allows for the teacher to help students to form learning connections and networks. The role of “Educator as Concierge” lets the educator direct the learner to a variety of experiences and resources. The final role of “Educator as Curator” the expert learner who creates a carefully created learning environment is the teacher who allows the learner a controlled freedom to explore learning.
The role I believe an instructor should take in a K-12 digital classroom or workplace is that of the curator. Certainly allowing students the freedom to explore and create but in a controlled environment with carefully constructed concepts, displays, and ideas.

Another metaphor that might describe the role of the instructor in the digital classroom might be that of symphonic conductor. This instructor would have a variety of melodies, movements, tempos and instruments, and would allow the student to experience the various parts of a symphonic piece within the confines of the constructed work even to the point of allowing the student to experiment with each component. Conducting the basic work, being there for the student, but allowing creativity and experimentation and building upon a given work would all be acceptable in this venue.

References:
Driscoll, M.P. (2005). Psychology of learning for instruction (3rd ed.). Boston: Pearson Education, Inc.
Siemens, G. (2008, January 27). Learning and knowing in networks: Changing roles for educators and designers. Paper presented to ITFORUM. Retrieved from http://it.coe.uga.edu/itforum/Paper105/Siemens.pdf

Here is a blog of an educational technologists that I enjoyed regarding the roles of instructors.
http://blogs.adobe.com/educationleaders/2009/05/redefining_the_role_of_the_tea_1.html

Monday, December 21, 2009

Final Project-Virtual Worlds



Finally! I have uploaded my video to youtube. Please give me some feedback.

Monday, November 16, 2009

Almost Final Project

This has not been my finest hour. However, you can see my work at http://www.slideshare.net/LCMartin. I am continuing to find a way to complete my video.

Saturday, November 7, 2009

Module 5 Post


Module 5 Blog Posting: Where Am I on the Static-dynamic Continuum?
Personally, I think I am still very static with some dynamic spikes. While I use wikis and blogs for class, they are not a part of my daily life neither do I seek to use them in my profession life. My experience with video-conferencing is limited to observation not participation. I will use Skype to communicate with friends and family because of its economic benefits and instant messaging is used as a matter of course because friends and colleagues are often online simultaneously. In my research for my project, I have become more aware of virtual sites and forums, but I would like to become more aware of Webs 2.0 and3.0 as I have heard some wonderful things about them. Using dynamic resources for collaboration, communication and content is a goal I have yet to achieve but hopefully am moving toward becoming more comfortable with using in my daily life and not just for these wonderful distance learning classes.
On my mind map I have listed some static examples for communication, collaboration and content many of which I have used more consistently than those listed on the dynamic side. These seem to be the more classic items that are used more by those who are more comfortable with working alone in isolation and at their own pace perhaps at odd hours. For my personal technical development, I would like to move more toward the dynamic elements to broaden my horizons and develop a more adventurous spirit. It’s a big world out there and I want to experience it.
While Distance Education must use media to educate its students, that media must be secondary to content and good instruction. (Fahey, 2008) Meeting the needs of students is good teaching whether it is online or in the face to face environment. Students who take online classes are bound to be anywhere on the static-dynamic continuum. A good measure of success is when they are further along at the end of the instruction than they were at the beginning. At this point we can say that there is evidence of learning.
I can imagine that on the dynamic side will be CyberJohn07’s review of Augmented Reality: The Next Big Thing? Here he describes another use of the cell phone featuring some virtual reality applications. Along with 3-D graphics one will be able to scan buildings and get information about their interiors. CNN even has a video that explains the technology in more detail. I guess the future is here.

Fahy, P. J. (2008). Characteristics on interactive online learning media. In T. Anderson (Ed.), The theory and practice of online learning (pp. 167-199). Edmonton, AB: AU Press
CyberJohn07. (2009). Augmented Reality: The Next Big Thing? Retrieved November 7,2009 from http://teacherlingo.com/blogs/default.aspx?GroupID=30.

Wednesday, October 28, 2009

Engaging Students with Strategies and Tools

Module 4 Blog Posting : Engaging Learners Reflection

Some tools learners are using outside the classroom that could be brought into the classroom are the cell phone, educational games, chat-rooms, Skype, email, discussion boards, wikis, blogs and virtual venues created especially for particular classes. The cell phone is a tool available to every student. The features embedded in the phone lend themselves to collaboration and research. Since text-messaging is a popular way to communicate, that could be used to keep groups of students connected in their problem-based learning projects. Educational games either played or created by students would engage them in problem-solving, creativity, and learning. While chat rooms are considered social venues, students could use them for real-time collaboration for projects, bouncing ideas around and trying new ways of doing things. They could experiment without fear of “being wrong”. The application Skype with its features of voice and video could allow students of distant learning to feel more connected. Email with its traceable conversations would allow students to refer back to previous posts to clarify and improve points of interests for their classes. Discussion boards with their many threads would allow the entire class to participate in many conversations deepening their understanding of a given topic. Wikis, blogs and virtual venues allow students to create, collaborate and comment on each other’s work.
While instructors provide direction and presence, students will certainly be engaged using tools that they are familiar with using.(Anderson,2008) The original purposes of these tools being primary, learning as a secondary experience can certainly be welcomed. The peer-to-peer interactions allowed by the tools will lead to innovative learning strategies clearing the way to a deeper understanding of the subject matter. In using these tools and strategies, the role of the instructor as the curator of resources and the director of learning sequences will make the design of teaching and learning more engaging.(Siemens,2008)

References:
Anderson, T. (Ed.). (2008). The theory and practice of online learning (2nd ed.). Edmonton, AB: Athabasca University Press.
Siemens, G. (2008, January). Learning and knowing in networks: Changing roles for educators and designers. ITForum.

Link to my graphic organizer:http://springsong.wikispaces.com

Sunday, October 11, 2009

Assessing Collaborative Learning Module 3

Module 3 Blog Posting: Assessing Collaborative Learning

Participation in a collaborative learning community should be assessed by group and individual achievement. The rubric for assessment should include individual and group assessments. Palloff and Pratt tell us that while assessments are teacher directed, “collaborative activities are best assessed collaboratively”(Palloff and Pratt, 2005) Even so, students should be given a chance to assess themselves and their peers. A time for self-reflection should also be a part of the assessment.

All students should show growth from the beginning of the project through to the end. The varying levels of skill and knowledge should show an increase based on the exercises given in the course. Assessing each student’s level of learning in a “fair and equitable” way is always going to be based somewhat on teacher judgment, but that judgment based on a given rubric gives at least an even chance of fairness as all students know and can use the rubric to pace themselves and check their own work.

James Atherton suggests giving students individual assignments and collective grades for collaborative projects. He gives suggestions with reasons for allocating particular grades to groups and group work. Collaborative assessment has to have a pre-established rubric from the onset with all stakeholders aware of the grading system and consequences for not cooperating. I took issue with his suggestion that the teacher give a grade for collective work and let the participants divide it up among themselves based on their particular contributions.

If networking and collaboration is a part of the course, the reluctant student has a choice of not signing up for it. The role of the professor is that of one who gives the final word on the maverick’s non-participation. He can insist through personal communication, that reluctant student can choose to drop the class, fail, or participate to the best of his/her ability.

The assessment plan of the professor should incorporate a rubric that clearly shows the individual and group requirements. I do not feel that the rubric should change for the reluctant participant. With the goals of the class clearly spelled out, the means of achieving those goals are also spelled out. Building trust, cooperation, and an online community through collaboration are all a part of the learning process which gives all participants an enriching experience.

References:
Palloff, R.M. and Pratt,K. (2005) Collaborating online: learning together in community.San Francisco. Jossey-Bass.

ATHERTON J S (2009) Learning and Teaching;Assessment: collaborative [On-line] UK:http://www.learningandteaching.info/teaching/assessment_collaborative.htm"Accessed:11 October 2009.

Video Presentation Initial Outline

LaVerne Blog Post 3
My Video Presentation Outline/ Storyboard Topic: Virtual Worlds

Key aspects of Virtual Worlds

Purpose-
Collaboration
Interaction
Creativity
Knowledge building and sharing

Environment-
3-D
User-friendly navigation
User-friendly tools
User-friendly communication

Best Practices and Authentic Application of Virtual Worlds
Setting goals
Teaching and learning
Simultaneous conferencing
Shared resources
Shared innovations

Future Aspects
Online learning communities
Professional Development
More Games
3-D Entertainment

This is my basic outline for my project. I am currently compiling scholarly writings on my subject. I find the topic fascinating and look forward to making my video. Having never made a video before, I have already looked at the resource given by our instructor several times. I welcome all suggestions, criticism, etc. This is my starting point. Hopefully I am headed in the right direction.